Iceberg Lounge A place to hire extra troops, have special attacks preformed and get extra missions. Mercenaries Groups Spend money to make money, hire goons to make it more interesting or take that Lair you just can't beat. -League of Assassins Group of Cannon fodder the ninja equivalent of punks, can be activated right at the start. Deployed together with your SV or through all windows/doors on one side of the base being attacked. -Court of Owls A single Talon goes in and takes out a specific defender(you select the type, the A.I. selects the target) Selected at the start the Talon ignores all other sentries. Always takes the least defended route, doesn't trigger traps, so can't be used to clear a path. -Wonderland Gang Group of colourful D-list villains launches one minute into an attack. Mostly just a distraction they act as Tanks and Breakers. Maybe if your attacking someone who is upgrading a room The Carpenter will do something to assist you. -Intergang Send a squad of Parademons into cause chaos, Punk + Tank stats. Boom Tube opens into the Contol Room unless jammed, then select a target room, -Blackgate Prisoners Already exist in the game, a group you can hire cheap but let you buff your forces. Say if you had to retake one of you lairs from another player with no access to your garages. Mercenary Villains Hire B and C rank villains to join you in taking down other players. A cut of 20% of the take goes to Penguin and whoever you hire. They act as powerful versions of a specific thug type, and need to be used with that in mind. Others can be added as the game grows till Batmans rogues gallery is complete. Each of these Villains should have a single power from one of the playable Villains. -Victor Zsasz -Punk (ignores objects) fear effect, no cloud. -The Ventriloquist -Gunman tosses grenades. -Solomon Grundy -Tank Freezes health bonus. -Blockbuster -Tank Banes Might. -Tweedledum or Tweedledee -Breaker Croc's ground pound. -Firefly -Demo Man, Fires keep burning like barrels, or shoots C4 at safes/vaults at range. -Sports Master -Mercenary Evade or knock down -Electrocutioner -Mercenary Riddler electrical attack, either one. -Cheshire -Assassin Evade or Scare Crow teleport (batman leap). Special Tricks -The Mad Bomber, sends race cars loaded with explosives into the enemy lair targeting random objects or traps, they race around the street outside then go into the building jumping past barricades. -Intergang Weapons, equip your forces with laser guns and shock rods. -Trojan Horse, a large crate is delivered to an enemy base tap on it during your attack to have it open releasing a wave of Crazies, at higher level extra slots open in the crate to place thugs in. -Sniper(not Deadshot), can be set to different modes. Trap disposal, targets traps before your thugs enter a room. Protect Super Villain, fires at anyone attacking your SV. Pin Down, keeps all sentries (Mercenaries, Crazies) trapped in a room even if they should go next door. Breakers can travel through a pinned room without fear of attack. Computer controlled, so you don't have to. New Missions Penguin holds competitions to see who can raid the best, be judged by your peers and rivals. Maybe Clue Master hosts it for him. -Syndicate Challenge Fight it out to see who can preform a raid in the best time, most kills, most complete categories. Uses the missions we're all familiar with from the base game. Let us watch the best raids or share them in Syndicate chat. -Challenge a Rival Let's you defend your lair from another player in real time, PVP would make some players very happy. I'd save this one for Primary Lairs if that is the path you take. It would make it interesting hunting a players SV as you try to get the coveted three star. As the defender you would either have to kill them or run, it would make for some interesting lair design. -Compete for the Goal Attack a target at the same time as another player, see who has the better plan or reflexs. It would work by matching you up at Iceberg Lounge. -Help a Friend Working together with a syndicate member would also be fun, and a good way to help another player clear a hard opponent. If you had to pay to do it and you could only preform one a day it wouldn't be that bad for the players it happens to, and sometimes they'd win. Also it wouldn't be as helpful to players at the top but weaker members of a syndicate would benefit from seeing how it's done.